> For the complete documentation index, see [llms.txt](https://docs.archisketch.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.archisketch.com/guide/intro-en/update-note/2026/202605.md).

# May 2026 Updates

This May, **an AI workflow entry point appeared in the dashboard,**&#x61;nd the range of content you can create within drawings has expanded one step further.

First, in \[Dashboard], **Archisketch AI page**has been newly added, allowing AI-based tasks—from drawing search to furniture placement and render capture—to be started on a single screen. On top of that, **the video creation feature**and the **style template**for quickly reusing libraries, as well as the **minimap**that lets you see the drawing at a glance, have been added too, greatly increasing the amount of work that can be handled on one screen.

Let me introduce the May updates in two main parts. First, **① AI area**changes, then **② other features**improvements and new additions.

***

### 1. AI

#### The Archisketch AI page has been added to the dashboard

A new **Archisketch AI page**has been added to the dashboard menu. It is a page that brings together the AI-based tasks that were scattered throughout the menu— **drawing search, furniture placement, render capture** —so you can start them from one entry point.

When starting a new project, you no longer have to wonder which menu to enter first every time. You can launch work directly from the AI page and naturally continue through drawings, furniture, and rendering. In other words, the entrances to AI tasks that were scattered by project have been gathered into one place.

<figure><img src="/files/1924720a407954963e240b989d4a9fee4044a352" alt=""><figcaption></figcaption></figure>

***

### 2. Other features

#### Video content has officially joined the lineup

The biggest change this month is **the video creation feature in Render Studio**is. Now you can capture not only still render shots but also video content directly inside the drawing editor. For now, it is available first at **Manager level and above**, and the created videos are immediately assigned to the project.

<figure><img src="/files/39e9514ef17fca191b5398dd100ef23a9e79d7b1" alt=""><figcaption></figcaption></figure>

In the dashboard, **the Render Content detail page**has also had its UI refined to match the addition of video. In the render content page under \[Project > Project Detail page], you can **view, delete, and download**video content captured in the drawing editor all on one screen.

<figure><img src="/files/63adcdbf911a54fbffff973867ebba4b1d931020" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/d5a1367c7672c2603eada6df7eae580f6a69fbcd" alt=""><figcaption></figcaption></figure>

In the same vein, the editor's **Gallery and Gallery Detail pages** layout have also been cleaned up. Assuming an environment where images and videos accumulate together, the card composition and list view have become much clearer.

<figure><img src="/files/d9336b80b65e7a8d9fc60f7d28692f3b77e3a96f" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/ba9701c9bc98629236a1848b6dbbd2d5f2b26ca3" alt=""><figcaption></figcaption></figure>

***

#### Repeated library settings, organize them with templates

In \[Dashboard > Library > Library Advanced Settings], **the Style Template page**has been newly added. You can **save as templates**combinations of frequently used parameter libraries, such as design kitchen body colors and handle shapes, and load them when needed.

<figure><img src="/files/8f02762e6ba8d2ac4fb3136e314e7efebcb8857e" alt=""><figcaption></figcaption></figure>

The same style templates can also be **applied and viewed as-is**in the design editor. Instead of setting up the same specs from scratch every time, you can think of it as a workflow where a prearranged template is applied all at once.

<figure><img src="/files/c4d9edbb7c15c7764e0709fc025ebc63d31aed28" alt=""><figcaption></figcaption></figure>

***

#### See the drawing at a glance, Editor minimap

In the editor, **minimap**has been added. Drag the handle at the bottom left **to the size you want**, and **the ceiling · finishing materials · parametric editor**can be used the same way across the 2D/3D drawing editor, including this one. It quickly shows where you are when working on large drawings.

<figure><img src="/files/342bc0ce6698c9d7c31fa8ccbb5b7e8e53899cc4" alt=""><figcaption></figcaption></figure>

***

#### Finishing material editor, a more familiar tool

In the early May update, **the UI/UX of the finishing material (Face) editor was overall revamped**.

First, **tile placement mode**has been newly added. You can enter it right away by clicking a wall in 3D mode, and the tile size can be freely changed on \[Dashboard > Corporate/Public Finishing Material Library > Tile Detail page].

<figure><img src="/files/e3ea3535c27fc24614923dc0341584bfcf891e1e" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/278f50c2d48ce23cb770991fa56c276b8254748c" alt=""><figcaption></figcaption></figure>

**Face Editor header**has also been tidied up. Measurement (M), Add guide line (G) **shortcuts**have been added, and when drawing measurement lines, **holding Shift snaps them horizontally and vertically**has been refined to do so.

<figure><img src="/files/ef4982730d5a85e6c018539b3ceb66abdb67ccbc" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/d7a4ab2c69026f0170429dde8420a2b9b28228fe" alt=""><figcaption></figcaption></figure>

**Molding preview**its consistency has also been improved. When creating molding, the initial value is set according to the actual size of the territory, and if you change the height (h1) in the preview, it stays synchronized with the actual molding height. Since the width (w1) is determined by the wall size, we disabled input to reduce confusion.

<figure><img src="/files/75f0fea926f71c7f8167b7a09844fa6133647a98" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/0f9deb745445031372ec0abf5a199a08648cac08" alt=""><figcaption></figcaption></figure>

Newly added this time, **batten (molding) drag move**is also worth checking out. You can drag the selected molding along the y-axis on the canvas, and the area's top and bottom **boundary constraints**and **top, center, and bottom snap points**are applied, and blue guidelines are shown.

<figure><img src="/files/1d76062cb4e7caf490fa00718429f917dd974975" alt=""><figcaption></figcaption></figure>

***

#### Modular is more flexible

A new variable type has been added to the Parametric Editor (Modular): **Component Type** has been added. It can be used when **replacing a specific product · part · model**with another component, so you can apply various configuration variations much more flexibly depending on the situation.

<figure><img src="/files/e09f2cde25d403d8a3633fd2e568e7fb79ac6175" alt=""><figcaption></figcaption></figure>

Along with that, **bug fixes**were also made. We fixed an issue where the product type set in Modular did not work properly in the 2D/3D drawing editor, so now the settings between the two editors **are applied identically**.

<figure><img src="/files/4f0c2a17b1f39ba3042b9d674a07c974ace1d749" alt=""><figcaption></figcaption></figure>

***

> **Source**: \[2026.05.07] Editor feature overhaul, \[2026.05.14] Editor feature overhaul, \[2026.05.28] Video creation feature and style templates added


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