> For the complete documentation index, see [llms.txt](https://docs.archisketch.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.archisketch.com/guide/intro-1/update-note/2026/202605.md).

# May 2026 Updates

This May, **an AI work entry point was added to the dashboard**, broadening the range of content that can be created within the drawing.

First, in \[Dashboard], **the Archisketch AI page**has been newly added, allowing AI-based tasks from drawing search to furniture placement and render capture to be started from a single screen. In addition, **video production feature**and, for quickly reusing libraries, **style templates**, and the **minimap**have been added too, significantly increasing what can be handled on a single screen.

We'll introduce the May updates in two main parts. First, **① AI area**changes, then **② other features**improvements and additions.

***

### 1. AI

#### The Archisketch AI page has been added to the dashboard

In the dashboard menu, **the Archisketch AI page**has been newly added. AI-based tasks that had been scattered throughout the menus — **drawing search, furniture placement, render capture** — have been gathered into one page so you can start them from a single entry point.

When starting a new project, you no longer need to wonder which menu to enter first every time. You can launch tasks directly from the AI page and naturally continue on to drawings, furniture, and rendering. In other words, the entry points for AI tasks that were scattered by project have been brought together in one place.

<figure><img src="/files/1924720a407954963e240b989d4a9fee4044a352" alt=""><figcaption></figcaption></figure>

***

### 2. Other features

#### Video content has officially joined in

The biggest change this month is **the video production feature in Render Studio**. Now you can capture not only still render shots but also video content directly within the drawing editor. Currently, **available first to Manager level and above**can try it first, and any videos created are immediately assigned to the project.

<figure><img src="/files/39e9514ef17fca191b5398dd100ef23a9e79d7b1" alt=""><figcaption></figcaption></figure>

On the dashboard, **the render content detail page**has also had its UI refined to accommodate video additions. In the render content page under \[Project > Project Detail Page], video content captured in the drawing editor can be **viewed, deleted, and downloaded**all on one screen.

<figure><img src="/files/63adcdbf911a54fbffff973867ebba4b1d931020" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/d5a1367c7672c2603eada6df7eae580f6a69fbcd" alt=""><figcaption></figcaption></figure>

In the same flow, the editor's **gallery and gallery detail pages** layout has also been tidied up. Assuming an environment where images and videos accumulate together, the card structure and list view have become much clearer.

<figure><img src="/files/d9336b80b65e7a8d9fc60f7d28692f3b77e3a96f" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/ba9701c9bc98629236a1848b6dbbd2d5f2b26ca3" alt=""><figcaption></figcaption></figure>

***

#### Organize repetitive library settings with templates

In \[Dashboard > Library > Advanced Library Settings], **the Style Template page**has been newly added. Frequently used parameter library combinations, such as design-type kitchen body colors and door handle shapes, **can be saved as templates**and recalled when needed.

<figure><img src="/files/8f02762e6ba8d2ac4fb3136e314e7efebcb8857e" alt=""><figcaption></figcaption></figure>

The same style templates can also be **applied and viewed as is**in the design editor. Rather than setting up the same specifications from scratch every time, you can think of it as a flow where you quickly apply a preset template all at once.

<figure><img src="/files/c4d9edbb7c15c7764e0709fc025ebc63d31aed28" alt=""><figcaption></figcaption></figure>

***

#### See the drawing at a glance, the editor minimap

In the editor, **minimap**has been added. Drag the handle at the bottom left to **the desired size**to adjust it, **the ceiling, finish materials, and parametric editor**can be used consistently across the 2D/3D drawing editors, including the above. When working on large drawings, it quickly shows you where your current view is.

<figure><img src="/files/342bc0ce6698c9d7c31fa8ccbb5b7e8e53899cc4" alt=""><figcaption></figcaption></figure>

***

#### The finish material editor, as a more familiar tool

In the early May update, **we overall refined the UI/UX of the finish material (Face) editor**.

First, **tile placement mode**has been newly added. You can enter it by clicking a wall in 3D mode, and tile sizes can be freely adjusted in \[Dashboard > Corporate/Public Finish Material Library > Tile Detail Page].

<figure><img src="/files/e3ea3535c27fc24614923dc0341584bfcf891e1e" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/278f50c2d48ce23cb770991fa56c276b8254748c" alt=""><figcaption></figcaption></figure>

**Face Editor header**has also been cleaned up. Measuring (M), add guide line (G) **shortcuts**have been added, and when drawing measurement lines, **holding Shift snaps them horizontally or vertically**for smoother use.

<figure><img src="/files/ef4982730d5a85e6c018539b3ceb66abdb67ccbc" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/d7a4ab2c69026f0170429dde8420a2b9b28228fe" alt=""><figcaption></figcaption></figure>

**molding preview**has also been made more consistent. When creating molding, the initial values are set according to the actual size of the territory, and changing the height (h1) in the preview stays synchronized with the actual molding height. Since the width (w1) is determined by the wall size, we disabled input to reduce confusion.

<figure><img src="/files/75f0fea926f71c7f8167b7a09844fa6133647a98" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/0f9deb745445031372ec0abf5a199a08648cac08" alt=""><figcaption></figcaption></figure>

Newly added this time, **drag-moving the molding (molding)**&#x69;s also worth checking out. You can drag the selected molding along the y-axis on the canvas, and the area's top and bottom **boundary limits**and **top, center, and bottom snap points**are applied, and blue guidelines are displayed.

<figure><img src="/files/1d76062cb4e7caf490fa00718429f917dd974975" alt=""><figcaption></figcaption></figure>

***

#### Modular is now more flexible

A new variable type has been added to the parametric editor (Modular): **Component Type** has been added. It can be used when **replacing a specific product, part, or model with another component**so you can apply a wider range of configuration variations more flexibly depending on the situation.

<figure><img src="/files/e09f2cde25d403d8a3633fd2e568e7fb79ac6175" alt=""><figcaption></figcaption></figure>

In addition, **bug fixes**were also made. We fixed an issue where the product type set in Modular did not work properly in the 2D/3D drawing editors, so now settings between the two editors **are applied consistently**.

<figure><img src="/files/4f0c2a17b1f39ba3042b9d674a07c974ace1d749" alt=""><figcaption></figcaption></figure>

***

> **Source**: \[2026.05.07] Editor feature overhaul, \[2026.05.14] Editor feature overhaul, \[2026.05.28] Video production feature and style templates added


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