> For the complete documentation index, see [llms.txt](https://docs.archisketch.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.archisketch.com/guide/enterprise-en/manage-furniture/modify-furniture-finishing/texture-library.md).

# Texture library

## What is the texture library?

When you want to change the material of furniture (product), you can quickly and easily edit it using pre-registered map sources.

## How to use the texture library

You do not enter the texture library directly; you can access it through \*\*Effector (material editing feature)\*\*.

### Effector access path

1. **Editor** > Select furniture > **\[Edit material]**
2. **Dashboard** → **\[Furniture] menu** → **\[Check 3D modeling]**

### Open the texture library

Once you are on the Effector screen, **the \[+] button in the upper right**please click.

The public library categories provided by Arkisketch are as follows.

* Wood
* Metal
* Fabric
* Plastic
* Mesh
* Leather
* Glass
* Color

## Register texture

Users can also register library textures themselves.

Textures uploaded directly can be checked in \[Texture Library > Corporate Library].

### How to upload to the texture library

#### Step 1. Prepare images

After preparing the base color, metallic, normal, and roughness images (map sources), please save the image 'file names' as shown below.

`name_map type`

* **Recommended image specifications** : Up to 1024px square

**Map types and descriptions**

| Type       | File name notation | Description                                                                |
| ---------- | ------------------ | -------------------------------------------------------------------------- |
| Base color | `col`              | A map that determines the base color or texture of a 3D object             |
| Metallic   | `metal`            | A map that represents metallic (white) and non-metallic (black) properties |
| Normal     | `nrm`              | A map for detailing the surface texture                                    |
| Roughness  | `rgh`              | A map that represents the roughness and glossiness of a surface            |

#### Step 2. Upload

**Path:** Corporate Library > Products > Furniture > Texture Library

1. On the Furniture Library screen, click the \[Texture Library] button located at the upper right.
2. Click the \[Upload] button displayed on the screen.
3. Drag the prepared images into the upload window to upload them.
4. Check that each uploaded texture (map source) is placed in the correct item.
5. After confirming that all map sources are in the correct positions, click the \[Upload] button at the bottom of the screen.

{% hint style="warning" %}
If the map type is placed incorrectly or case sensitivity is not matched, material upload may fail.
{% endhint %}

6. Enter the name of the texture, then click \[Confirm].
7. Completed uploads are moved to the \[New Textures] category at the very top of the category list.

### Edit texture category

If you want to move an uploaded texture category, click the \[...] button at the top right of the texture image and select \[Edit Category].

## Frequently asked questions

**The applied pattern scale is too large or too small.**

The pattern size may differ for each texture. Try setting the repeat value to apply the desired pattern scale.

* **The larger the number:** the pattern becomes denser.
* **The smaller the number:** the pattern becomes larger.


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