> For the complete documentation index, see [llms.txt](https://docs.archisketch.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.archisketch.com/guide/enterprise-en/manage-furniture/modify-furniture-finishing/texture-library.md).

# Texture library

## What is the Texture Library?

When you want to change the material of furniture (products), you can quickly and easily modify it using pre-registered map sources.

## How to Use the Texture Library

You cannot access the texture library directly; you can access it through the \*\*Effector (material editing feature)\*\*.

### Effector Access Path

1. **Editor** > Select furniture > **\[Edit Material]**
2. **Dashboard** → **\[Furniture] menu** → **\[Check 3D Modeling]**

### Open the Texture Library

Once you are in the Effector screen, **the \[+] button in the upper right corner**please click it.

The public library categories provided by Archisketch are as follows.

* Wood
* Metal
* Fabric
* Plastic
* Mesh
* Leather
* Glass
* Color

## Register a Texture

Users can also register library textures themselves.

Textures registered manually can be found in \[Texture Library > Enterprise Library].

### How to Upload to the Texture Library

#### Step 1. Prepare the images

After preparing the base color, metallic, normal, and roughness images (map sources), save the image 'file names' as shown below.

`Name_map type`

* **Recommended image specifications** : Up to 1024px square

**Map types and descriptions**

| Type       | File name notation | Description                                                     |
| ---------- | ------------------ | --------------------------------------------------------------- |
| Base Color | `col`              | A map that determines the basic color or texture of a 3D object |
| Metallic   | `metal`            | A map that expresses metallic (white) and non-metallic (black)  |
| Normal     | `nrm`              | A map for detailing the texture of a surface                    |
| Roughness  | `rgh`              | A map that expresses the surface roughness and glossiness       |

#### Step 2. Upload

**Path :** Enterprise Library > Products > Furniture > Texture Library

1. On the furniture library screen, click the \[Texture Library] button located at the top right.
2. Click the \[Upload] button displayed on the screen.
3. Drag the prepared images into the upload window to upload them.
4. Check that each uploaded texture (map source) is placed in the correct item.
5. After confirming that all map sources are placed in the correct positions, click the \[Upload] button at the bottom of the screen.

{% hint style="warning" %}
If the map types are placed incorrectly or case sensitivity is not observed, the material upload may fail.
{% endhint %}

6. Enter the texture name, then press the \[Confirm] button.
7. Uploaded files are moved to the \[New Textures] category at the top of the category list.

### Edit Texture Category

If you want to move an uploaded texture category, click the \[...] button at the upper right of the texture image, then press \[Edit Category].

## Frequently Asked Questions

**The applied pattern scale is too large or too small.**

The pattern size may differ for each texture. Set the repeat value to apply the desired pattern scale.

* **The larger the number:** the denser the pattern becomes.
* **The smaller the number:** the larger the pattern becomes.


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