Texture library
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When you want to change the material of furniture (products), you can quickly and easily modify it using pre-registered map sources.
You cannot access the texture library directly; you can access it through the **Effector (material editing feature)**.
Editor > Select furniture > [Edit Material]
Dashboard → [Furniture] menu → [Check 3D Modeling]
Once you are in the Effector screen, the [+] button in the upper right cornerplease click it.
The public library categories provided by Archisketch are as follows.
Wood
Metal
Fabric
Plastic
Mesh
Leather
Glass
Color
Users can also register library textures themselves.
Textures registered manually can be found in [Texture Library > Enterprise Library].
After preparing the base color, metallic, normal, and roughness images (map sources), save the image 'file names' as shown below.
Name_map type
Recommended image specifications : Up to 1024px square
Map types and descriptions
Base Color
col
A map that determines the basic color or texture of a 3D object
Metallic
metal
A map that expresses metallic (white) and non-metallic (black)
Normal
nrm
A map for detailing the texture of a surface
Roughness
rgh
A map that expresses the surface roughness and glossiness
Path : Enterprise Library > Products > Furniture > Texture Library
On the furniture library screen, click the [Texture Library] button located at the top right.
Click the [Upload] button displayed on the screen.
Drag the prepared images into the upload window to upload them.
Check that each uploaded texture (map source) is placed in the correct item.
After confirming that all map sources are placed in the correct positions, click the [Upload] button at the bottom of the screen.
If the map types are placed incorrectly or case sensitivity is not observed, the material upload may fail.
Enter the texture name, then press the [Confirm] button.
Uploaded files are moved to the [New Textures] category at the top of the category list.
If you want to move an uploaded texture category, click the [...] button at the upper right of the texture image, then press [Edit Category].
The applied pattern scale is too large or too small.
The pattern size may differ for each texture. Set the repeat value to apply the desired pattern scale.
The larger the number: the denser the pattern becomes.
The smaller the number: the larger the pattern becomes.
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