> For the complete documentation index, see [llms.txt](https://docs.archisketch.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.archisketch.com/guide/enterprise-en/manage-furniture/modify-furniture-finishing/effector.md).

# Effector

## What is Effector?

**Effector**is provided by Arkysketch **furniture material editing feature**a tool that lets you adjust various properties (roughness, metalness, transparency, etc.) so the furniture's surface material can be represented realistically.

### Effector access methods

Effector can be used through the following two paths.

1. **Editor** → **Edit materials**
2. **Dashboard** → **Check 3D modeling**

{% hint style="info" %}
Both paths provide the same Effector functions, but **material saving method**there is a difference in.

* **Editor**In this mode, it is applied only within the current project **one-time save**is possible.
* **Dashboard**In this mode, by editing the product's own material **permanent saving**is possible.
  {% endhint %}

### Realistic material expression using Effector

#### Key properties

**Roughness**

* **1**The closer it is, the rougher the surface becomes
* **0**The closer it is, the smoother the surface becomes

**Metalness**

* **1**The closer it is, the stronger the metallic effect (higher reflectivity)
* **0**The lower it is, the weaker the metallic effect (non-metallic material)

**Opacity**

* **1**The closer it is, the more opaque
* **0**The closer it is, the more transparent (e.g., glass)

### Examples of typical material values

| **Material type** | **Roughness** | **Metalness** | **Opacity** |
| ----------------- | ------------- | ------------- | ----------- |
| Wood              | 0.8           | 0             | -           |
| Curtain           | 0.98          | 0             | 0.2         |
| Plastic (glossy)  | 0.3           | 0             | -           |
| Plastic (matte)   | 0.9           | 0             | -           |
| Mirror            | 0             | 1             | -           |
| Glass             | 0             | 1             | 0.2         |
| Wood (glossy)     | 0.3           | 0             | -           |
| Fabric            | 0.9           | 0             | -           |

### If you want a more realistic material expression?

Try using the Normal property!

**What is a Normal Map?**

A normal map is a feature that expresses detailed bumps and depressions on a surface, **adding depth to textures to create more realistic materials**can do it.

**Normal map effect**

* Adds fine details to the surface (e.g., wood grain, fabric texture, etc.)
* Can express shading and dimensionality without adding actual modeling
* Can be combined with roughness, metalness, etc. for a more vivid expression

{% hint style="info" %}
You need to prepare the image to apply to the normal map yourself.
{% endhint %}


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