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Effector

What is Effector?

Effectoris provided by Arkysketch furniture material editing featurea tool that lets you adjust various properties (roughness, metalness, transparency, etc.) so the furniture's surface material can be represented realistically.

Effector access methods

Effector can be used through the following two paths.

  1. EditorEdit materials

  2. DashboardCheck 3D modeling

Both paths provide the same Effector functions, but material saving methodthere is a difference in.

  • EditorIn this mode, it is applied only within the current project one-time saveis possible.

  • DashboardIn this mode, by editing the product's own material permanent savingis possible.

Realistic material expression using Effector

Key properties

Roughness

  • 1The closer it is, the rougher the surface becomes

  • 0The closer it is, the smoother the surface becomes

Metalness

  • 1The closer it is, the stronger the metallic effect (higher reflectivity)

  • 0The lower it is, the weaker the metallic effect (non-metallic material)

Opacity

  • 1The closer it is, the more opaque

  • 0The closer it is, the more transparent (e.g., glass)

Examples of typical material values

Material type

Roughness

Metalness

Opacity

Wood

0.8

0

-

Curtain

0.98

0

0.2

Plastic (glossy)

0.3

0

-

Plastic (matte)

0.9

0

-

Mirror

0

1

-

Glass

0

1

0.2

Wood (glossy)

0.3

0

-

Fabric

0.9

0

-

If you want a more realistic material expression?

Try using the Normal property!

What is a Normal Map?

A normal map is a feature that expresses detailed bumps and depressions on a surface, adding depth to textures to create more realistic materialscan do it.

Normal map effect

  • Adds fine details to the surface (e.g., wood grain, fabric texture, etc.)

  • Can express shading and dimensionality without adding actual modeling

  • Can be combined with roughness, metalness, etc. for a more vivid expression

You need to prepare the image to apply to the normal map yourself.

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