Effector
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Effectoris provided by Arkysketch furniture material editing featurea tool that lets you adjust various properties (roughness, metalness, transparency, etc.) so the furniture's surface material can be represented realistically.
Effector can be used through the following two paths.
Editor → Edit materials
Dashboard → Check 3D modeling
Both paths provide the same Effector functions, but material saving methodthere is a difference in.
EditorIn this mode, it is applied only within the current project one-time saveis possible.
DashboardIn this mode, by editing the product's own material permanent savingis possible.
Roughness
1The closer it is, the rougher the surface becomes
0The closer it is, the smoother the surface becomes
Metalness
1The closer it is, the stronger the metallic effect (higher reflectivity)
0The lower it is, the weaker the metallic effect (non-metallic material)
Opacity
1The closer it is, the more opaque
0The closer it is, the more transparent (e.g., glass)
Material type
Roughness
Metalness
Opacity
Wood
0.8
0
-
Curtain
0.98
0
0.2
Plastic (glossy)
0.3
0
-
Plastic (matte)
0.9
0
-
Mirror
0
1
-
Glass
0
1
0.2
Wood (glossy)
0.3
0
-
Fabric
0.9
0
-
Try using the Normal property!
What is a Normal Map?
A normal map is a feature that expresses detailed bumps and depressions on a surface, adding depth to textures to create more realistic materialscan do it.
Normal map effect
Adds fine details to the surface (e.g., wood grain, fabric texture, etc.)
Can express shading and dimensionality without adding actual modeling
Can be combined with roughness, metalness, etc. for a more vivid expression
You need to prepare the image to apply to the normal map yourself.
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