> For the complete documentation index, see [llms.txt](https://docs.archisketch.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.archisketch.com/guide/enterprise-en/manage-furniture/modify-furniture-finishing/effector.md).

# Effector

## What is Effector?

**Effector**is provided by Archisketch **furniture material editing feature**It is a tool that lets you adjust various properties such as roughness, metalness, transparency, and more so that the surface material of furniture can be expressed realistically.

### How to access Effector

Effector can be used through the following two paths.

1. **Editor** → **Edit material**
2. **Dashboard** → **Check 3D modeling**

{% hint style="info" %}
Both paths provide the same Effector functionality, but **Material saving method**there is a difference in

* **Editor**In this mode, it is applied only within the current project **one-time save**is possible.
* **Dashboard**In this mode, by modifying the product's own material **permanent save**is possible.
  {% endhint %}

### Realistic material expression using Effector

#### Main properties

**Roughness**

* **1**The closer it is, the rougher the surface becomes
* **0**The closer it is, the smoother the surface appears

**Metalness**

* **1**The closer it is, the stronger the metallic effect (higher reflectivity)
* **0**The weaker the metalness (non-metallic material)

**Opacity**

* **1**The closer it is, the more opaque
* **0**The closer it is, the more transparent (e.g., glass)

### Typical material value examples

| **Material type** | **Roughness** | **Metalness** | **Opacity** |
| ----------------- | ------------- | ------------- | ----------- |
| Wood              | 0.8           | 0             | -           |
| Curtain           | 0.98          | 0             | 0.2         |
| Plastic (glossy)  | 0.3           | 0             | -           |
| Plastic (matte)   | 0.9           | 0             | -           |
| Mirror            | 0             | 1             | -           |
| Glass             | 0             | 1             | 0.2         |
| Wood (glossy)     | 0.3           | 0             | -           |
| Fabric            | 0.9           | 0             | -           |

### If you want a more realistic material expression?

Try using the Normal property!

**What is a normal map?**

A normal map is a feature that expresses detailed bumps and grooves on a surface, **adding depth to textures to create a more realistic material**.

**Normal map effects**

* Add fine details to surfaces (e.g., wood grain, fabric texture, etc.)
* Express shadows and depth without adding an actual model
* Can be combined with roughness, metalness, etc. for more vivid expression

{% hint style="info" %}
You need to prepare the image to apply to the normal map yourself.
{% endhint %}


---

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