Finishing Material Upload
In addition to the default finishing materials provided, you can upload images of finishing materials you already own and use them in your project.
Step 1. Upload a file
Path: Dashboard > Company Library > Products > Finishing Materials > Upload
The 'Upload' buttonclick.

Prepared finishing material 1 image filePlease upload it.
'Click on screen' or 'drag and drop' supported
Supported formats: JPG, PNG
File size limit: 5MB or less

Single image upload vs PBR texture upload
Number of maps uploaded
1 (BaseColor)
Up to 5 (Albedo, Normal, Roughness, Metalness, Height)
Auto-correction feature
Provided (Roughness, Normal automatically generated)
Not provided – user uploads directly
Output quality
Basic level
High-quality PBR rendering possible
Recommended for
General users
3D professionals and designers
Step 2. Set properties
After uploading an image, you will be taken to the property settings screen.
Product Info - Finishing Materials

Bump
The surface's degree of unevennessis set.
1= flatness10= the surface is more uneven and rough expressed
Gloss
The surface's degree of glossis set.
1= no gloss10= very shiny

The first image you upload will be uploaded as Albedo (BaseColor) map.
Supported file formats:
.jpg,.pngFile size limit: Less than 5MB
File naming convention: To clearly indicate the purpose of each map, for example:
materialname_albedo.pngit is recommended to use this format.
Albedo (BaseColor)
Role: Represents the base color of the surface.
Features: Pure color information without lighting or shadow information
Normal
Role: Controls the direction of light reflection to express detailed surface texture
Features: A blue/purple-toned map that uses RGB channels
Roughness
Role: Controls the surface roughness and reflectivity
Features: A grayscale map ranging from white (rough) to black (smooth)
Metalness
Role: Controls whether the surface is metallic
Features: A black-and-white map usually represented as 0 or 1
Height
Role: Emphasizes depth by representing height differences on the surface
Features: A grayscale map (more realistic when used together with a Normal map)
All maps must tiling (Seamless Texture) be applied.
Map creation and extraction methods
Recommended tools
Adobe Substance Painter
Adobe Substance Designer
Notes during creation
All maps must have tiling applied, and non-tiled maps may cause unexpected rendering results.
Product Info - Basic Information

Name
Please enter the product name to be shown in the editor.
3D Size
Please enter the image size.
The size you set will be applied to the editor as is.
Sales Information

If needed, enter commercial information as well. If you enter the selling price, sales unit, and application (installation) area, it can be used immediately for estimates and calculations.
If all other required information has been entered, the Upload button.
Submitted items will be Finishing Materials > Unclassified Productssaved to.
Step 3. Move to category
Items in 'Unclassified Products' will not be shown in the editor.
Be sure to set a category. The method for setting categories is the same as for furniture products.
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