> For the complete documentation index, see [llms.txt](https://docs.archisketch.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.archisketch.com/guide/enterprise-en/manage-finishing/upload-finishing.md).

# Finishing Material Upload

In addition to the default finishing materials provided, you can upload images of finishing materials you already own and use them in your project.

## Step 1. Upload a file

**Path:** Dashboard > Company Library > Products > Finishing Materials > Upload

1. **The 'Upload' button**click.

![](https://917231921-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fh5B2S7uKpAIaFKDxegCT%2Fuploads%2Fgit-blob-c71861c6ac077f3c3ae9dc357f74cc650c43bc76%2Fupload-finishing-1.png?alt=media)

2. Prepared finishing material **1 image file**Please upload it.

   * 'Click on screen' or 'drag and drop' supported
   * **Supported formats:** JPG, PNG
   * **File size limit:** 5MB or less

   <div data-with-frame="true"><figure><img src="https://917231921-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fh5B2S7uKpAIaFKDxegCT%2Fuploads%2Fgit-blob-eee70ed0ffd8f9efa7119fe6275e416f4bcae28a%2Fupload-finishing-2.png?alt=media" alt=""><figcaption></figcaption></figure></div>

## Single image upload vs PBR texture upload

<table><thead><tr><th width="127.29296875">Item</th><th width="280.7109375">General upload</th><th>Expert upload</th></tr></thead><tbody><tr><td>Number of maps uploaded</td><td>1 (BaseColor)</td><td>Up to 5 (Albedo, Normal, Roughness, Metalness, Height)</td></tr><tr><td>Auto-correction feature</td><td>Provided (Roughness, Normal automatically generated)</td><td>Not provided – user uploads directly</td></tr><tr><td>Output quality</td><td>Basic level</td><td>High-quality PBR rendering possible</td></tr><tr><td>Recommended for</td><td>General users</td><td>3D professionals and designers</td></tr></tbody></table>

## Step 2. Set properties

After uploading an image, you will be taken to the property settings screen.

### Product Info - Finishing Materials

{% tabs %}
{% tab title="Single image upload" %}

<figure><img src="https://917231921-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fh5B2S7uKpAIaFKDxegCT%2Fuploads%2Fgit-blob-f7ca1c3b7281cbe1261cf94020dffc87b13cab58%2Fupload-finishing-3.png?alt=media" alt=""><figcaption></figcaption></figure>

**Bump**

* The surface's **degree of unevenness**is set.
  * `1` = flatness
  * `10` = the surface is **more uneven and rough** expressed

**Gloss**

* The surface's **degree of gloss**is set.
  * `1` = no gloss
  * `10` = very shiny
    {% endtab %}

{% tab title="PBR texture upload" %}

<figure><img src="https://917231921-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fh5B2S7uKpAIaFKDxegCT%2Fuploads%2Fgit-blob-0060bd28f418855d94dc4a87c400975bca560591%2Fupload-finishing-4.png?alt=media" alt=""><figcaption></figcaption></figure>

* **The first image you upload will be uploaded as Albedo (BaseColor)** map.
* **Supported file formats**: `.jpg`, `.png`
* **File size limit**: **Less than 5MB**
* **File naming convention**: To clearly indicate the purpose of each map, for example: `materialname_albedo.png` it is recommended to use this format.

### Albedo (BaseColor)

* **Role**: Represents the base color of the surface.
* **Features**: Pure color information without lighting or shadow information

### Normal

* **Role**: Controls the direction of light reflection to express detailed surface texture
* **Features**: A blue/purple-toned map that uses RGB channels

### Roughness

* **Role**: Controls the surface roughness and reflectivity
* **Features**: A grayscale map ranging from white (rough) to black (smooth)

### Metalness

* **Role**: Controls whether the surface is metallic
* **Features**: A black-and-white map usually represented as 0 or 1

### Height

* **Role**: Emphasizes depth by representing height differences on the surface
* **Features**: A grayscale map (more realistic when used together with a Normal map)

{% hint style="warning" %}
All maps must **tiling (Seamless Texture)** be applied.
{% endhint %}

### **Map creation and extraction methods**

#### Recommended tools

* Adobe Substance Painter
* Adobe Substance Designer

#### Notes during creation

* All maps must have tiling applied, and non-tiled maps may cause unexpected rendering results.
  {% endtab %}
  {% endtabs %}

### **Product Info - Basic Information**

<div data-with-frame="true"><figure><img src="https://917231921-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fh5B2S7uKpAIaFKDxegCT%2Fuploads%2Fgit-blob-f6c32849ed94908649fdc723723da98a91ba05d4%2Fupload-finishing-5.png?alt=media" alt=""><figcaption></figcaption></figure></div>

**Name**

* Please enter the product name to be shown in the editor.

**3D Size**

* Please enter the image size.
* The size you set will be applied to the editor as is.

### **Sales Information**

<div data-with-frame="true"><figure><img src="https://917231921-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fh5B2S7uKpAIaFKDxegCT%2Fuploads%2Fgit-blob-ed29564fa337f7ddf485517bec29cb5a831db866%2Fupload-finishing-6.png?alt=media" alt=""><figcaption></figcaption></figure></div>

If needed, enter commercial information as well. If you enter the selling price, sales unit, and application (installation) area, it can be used immediately for estimates and calculations.

{% hint style="info" %}
Tip — If you enter the selling price, unit, and application area accurately when first uploading, the amount per area will be automatically calculated later in the estimate, reducing your workload.
{% endhint %}

If all other required information has been entered, **the Upload** button.

Submitted items will be `Finishing Materials > Unclassified Products`saved to.

## Step 3. Move to category

Items in 'Unclassified Products' **will not be shown in the editor.**

Be sure to set a category. **The method for setting categories is the same as for furniture products**.


---

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