For the complete documentation index, see llms.txt. This page is also available as Markdown.

Finishing Material Upload

In addition to the default finishing materials provided, you can upload images of finishing materials you already own and use them in your project.

Step 1. Upload a file

Path: Dashboard > Company Library > Products > Finishing Materials > Upload

  1. The 'Upload' buttonclick.

  1. Prepared finishing material 1 image filePlease upload it.

    • 'Click on screen' or 'drag and drop' supported

    • Supported formats: JPG, PNG

    • File size limit: 5MB or less

Single image upload vs PBR texture upload

Item
General upload
Expert upload

Number of maps uploaded

1 (BaseColor)

Up to 5 (Albedo, Normal, Roughness, Metalness, Height)

Auto-correction feature

Provided (Roughness, Normal automatically generated)

Not provided – user uploads directly

Output quality

Basic level

High-quality PBR rendering possible

Recommended for

General users

3D professionals and designers

Step 2. Set properties

After uploading an image, you will be taken to the property settings screen.

Product Info - Finishing Materials

Bump

  • The surface's degree of unevennessis set.

    • 1 = flatness

    • 10 = the surface is more uneven and rough expressed

Gloss

  • The surface's degree of glossis set.

    • 1 = no gloss

    • 10 = very shiny

  • The first image you upload will be uploaded as Albedo (BaseColor) map.

  • Supported file formats: .jpg, .png

  • File size limit: Less than 5MB

  • File naming convention: To clearly indicate the purpose of each map, for example: materialname_albedo.png it is recommended to use this format.

Albedo (BaseColor)

  • Role: Represents the base color of the surface.

  • Features: Pure color information without lighting or shadow information

Normal

  • Role: Controls the direction of light reflection to express detailed surface texture

  • Features: A blue/purple-toned map that uses RGB channels

Roughness

  • Role: Controls the surface roughness and reflectivity

  • Features: A grayscale map ranging from white (rough) to black (smooth)

Metalness

  • Role: Controls whether the surface is metallic

  • Features: A black-and-white map usually represented as 0 or 1

Height

  • Role: Emphasizes depth by representing height differences on the surface

  • Features: A grayscale map (more realistic when used together with a Normal map)

Map creation and extraction methods

  • Adobe Substance Painter

  • Adobe Substance Designer

Notes during creation

  • All maps must have tiling applied, and non-tiled maps may cause unexpected rendering results.

Product Info - Basic Information

Name

  • Please enter the product name to be shown in the editor.

3D Size

  • Please enter the image size.

  • The size you set will be applied to the editor as is.

Sales Information

If needed, enter commercial information as well. If you enter the selling price, sales unit, and application (installation) area, it can be used immediately for estimates and calculations.

Tip — If you enter the selling price, unit, and application area accurately when first uploading, the amount per area will be automatically calculated later in the estimate, reducing your workload.

If all other required information has been entered, the Upload button.

Submitted items will be Finishing Materials > Unclassified Productssaved to.

Step 3. Move to category

Items in 'Unclassified Products' will not be shown in the editor.

Be sure to set a category. The method for setting categories is the same as for furniture products.

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